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| Machine © Mark America |
DIGITAL ART
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“The
computer has become invisible. I’m totally focused on my work, on the brushes
and on the digital colors as a medium to reach my creative goal”. And more:
“To paint with the mouse is like painting while looking in a mirror -
there’s no physical contact. I miss the thickness of the brush stroke and the
coarseness of the canvas. There’s no presence”.
A few lines below: “Whatever is the medium that inspired the art, its These
antithetical opinions are just a few that can be read online in the forum page
opened by The New York Times on art created with the aid of the computer. They
are thoughts formulated by artists,
museum curators or everyday people, but never expressed or
picked up by the press because they deal with a subject that can only be
viewed online or with the aid of a modem and monitor. Yet these comments have
indeed contributed to the ongoing discussion of what has by now become a new way
of doing art, known by any of the following names: net.art, digital.art or new
media art, among others. No
matter what we call this new art form, the energy surrounding it is These
new artists must master a medium that requires more than a knowledge of simply
mixing pigments and adding thinners. In fact, one could say that the canvas
dries up as soon as the enter button is hit. For this reason,
digital artists tend to come from diverse backgrounds - some have spent
years creating with brushes and spatulas, others were Native-born
Australian Simon Biggs is presently Professor of Research at the Art and Design
Research Center of the Sheffield Hallam University in Sheffield, Great Britain.
He has always been a painter and a sculptor, and for over 20 years he has been
using the computer as a language to communicate. For Biggs, the computer remains
a way to do and to dare, and the technology, no matter how useful and amusing it
is, shouldn’t be Mark
Amerika has a different opinion. Musician, movie director and Even
if art is not shown on the Net, it’s undoubtedly true that the computer is
very flexible in the hands of any artist. Giorgio Baroni, an Italian from Milan,
has studied at art school and fashion school as well as having spent wo years as
a fashion designer. He abandoned everything for the computer, for the pleasure
of freedom: textiles and fabrics constricted his imagination. “Now I can
freely decide about the lights and the forms.” In this way, Baroni has now
freed himself from Nature’s physical laws, such as brightness, shade and
contrast, and he can inform the
public about the things-of-the-world. A self-declared pop artist, Baroni
believes that “the objects around us talk”, including the soles of shoes,
the hair clips, even the cotton
swabs. And, when Baroni looks for a trait- d’union between new and classic,
there's the Madonna of Cable, made with the computer and digitally framed in a
very mannerist relief. But
not even Baroni’s Madonna would attract to the digital medium all those people
who miss the pungent smell of the thinner or the thickness of the oil on the
canvas. Astrophysicist and adventurer Jon Ippolito, who is now the curator at
the Soho Guggenhein, New York comments, “Smearing tubes full of alizarin and
titanium with a palette knife is an incredibly seductive process.” But don't
be mistaken - the lack of the And
the latter statement is the greatest argument against digital art. As already
stated, what’s missing is the physicality of the piece, whether it be a
painting or a sculpture, and even more so the absence of the hand and sweat.
There are no color-stained hands, but there is the knowledge of software, and
this is the new gesture, the new action. Maybe new artists have to be computer
geeks, or at least have some knowledge, but this is not a limitation of artistic
expression. On the contrary. Digital Art isn’t exclusively for the eyes:
multimedia is often king. Images move, lights and colors pop while music flows
through the speakers and the public is often required to interact. The critics
talk about a pseudo-artifact, something that doesn’t exist at all because one
can simply unplug the computer and lose everything. Here we encounter another
discussion topic: the originality of a piece of art. Does it make sense to talk
about original work when, with a When
flat monitors will be inexpensive and big, people will go online for an “art
quest” and be able to change the art collection on their living room walls
accordingly to their mood or to their dinner guests’ taste. At that moment,
art’s value will be in the idea’s originality and in the artist’s
execution. “The very fact that there is no unique original in digital work
could seal its death certificate,” says Keith Frank, who continues: “In this
age of fetishistic art collection, this type of work may never find a home. If
digital work doesn't survive, it will just reaffirm the art world's commitment
to market value over Innovations
are difficult to accept, and digital art is not an exception. But help toward
comprehending new artistic media comes, undoubtedly, from the space that museums
are making for it. Museums have a social role, and a physicality, that won’t
be overcome by the Net for a long time to come. Probably
critiques toward digital art, positive or negative as they could be, are wrong
in essence. Critics try to define using similarities and differences, but they
forget that this new specific art expression is totally changing the way to look
at art. That’s why nobody has foreseen a trend, or better, as Biggs says,
digital art will “ …disturb the
self, critique the status quo, destabilize what we think things are” … hey,
but this is “real” Art. Michael Molinari |
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September 2000